Saturday, December 28, 2013

Eylau - February 8, 1807 - Part I

Since it has already been a very cold and snowy winter here, I thought that it would be appropriate to do a refight of the Battle of Eylau using my 28mm armies and my homebrew rules based on the Command & Colors system. I took on the role of the French and Paul Niemeyer took the Russians. Today we played the first three hours of the battle. We'll be finishing the action on Monday.

Turn 1: 8am
The French and Russians are deployed near each other, but cannot see each other well due to a raging snowstorm. (Imagine the snow blowing fiercely and covering the ground.)

 French troops in front of Eylau. Notice the Brigade of infantry wearing white uniforms. I was very pleased to have some of these to deploy for the battle.

The Russian Line across the way. Notice the Grand Battery dominating the ridge.


 Augereau's Corps deployed south of Eylau.


 Russians across from Augereau.


 More Russians north of Eylau.


 The Emperor with his guard on the hill behind the town.

In order to simulate the confusion on the field due to the snow storm, I gave Paul a unique 'card' to play at any time: He could reposition any two of my infantry units before taking his turn. Naturally he couldn't wait and played it immediately before his first turn. In an ode to history, he moved Augereau's corps right up to the muzzles of his grand battery and opened fire on them.
Both brigades took some losses and fled.
 My response was to order Murat and the Cavalry reserve to charge the southern end of the Russian position on the ridge to (hopefully) clear off his artillery.

Six Brigades of Cuirassiers and Dragoons rode forward.
 Charge!
 Due to the snow the artillery fire wasn't very accurate and the charge succeeded in overrunning some of the guns.
9:00 am The fighting swirled for a couple of turns as the French cavalry pressed their attack home. Here the Carabiniers attack the Russian guns.
 ...and overrun them, but sustain heavy losses.
 Paul felt that he couldn't allow me to take possession of the southern end of the ridge as this would break his line and cut off his left flank deployed to meet Davout's corps, which was arriving on the battlefield to the south. So he played a 'Drive them Back' card...
 ...and launched a counter-charge with his Cuirassier and Dragoons released from his central reserve.
 They not only swept the weakened Carabiniers from the ridge...
 ...but killed Marshal Murat (sadly I don't have a Murat figure...I need to remedy this). This not only weakened my command control of the large cavalry force in the area, but reduced my over-all command control rating by 1.  Not good. Now both armies had a '5' rating.




I was forced to spend a turn regrouping my forces. I drew back the dragoons, moved up a fresh division of Cuirassier, and had Davout ride over to the left of his corps to take command of the cavalry action.

10:00am  The Russians bombarded the French near Eylau, and the French launched a renewed attack on the critical hinge of the Russians position in the south. In this picture, Davout  directs a brigade of his infantry to assault the village of Serpallen, while the Imperial Guard Heavy Cavalry makes a 'glorious charge' (+2 dice; retreat flags have no effect) on the embattled ridge.
 Charge!

The impact of the 'Big Boots' is tremendous! They ride right over the Russian Dragoon brigade, up the ridge into and over the Russian Cuirassier brigade, and on into and over the depleted Russian artillery unit that had just moved back onto the ridge.
 Finally coming to a halt in the face of a fresh artillery unit. What a ride!
 11:00am Paul, desperate to force the now swarming French cavalry off the ridge sends forward the only troops available: a unit of Russian Musketeers and one of Hussars. The French response is merciless. The musketeers are charged by Cuirassiers and Dragoons, and when they form square are blasted with grapeshot at close range by the French horse artillery. All that remains is a heap of corpses, and the Russian Hussars fall back off the ridge under pressure from the French Dragoons.
 Davout's attack from the south starts to make headway, and with the success of the French cavalry on their left, the entire Russian left flank is in danger of being overwhelmed.
 The Russian left flank opposite Davout's men as they move up through the forest.
The Russian commander reluctantly decides to pull his men back to retain contact with the main Russian position. 

 Davout doesn't want to let them get away unscathed, so he decides to keep up the pressure and orders the heavy cavalry to press them. The Russian infantry forms square, but is now pinned and can't continue the withdraw to their new line in the woods.
 Unfortunately this aggressive move leaves the French cavalry open to a counter-attack on their exposed right flank by the Russian cavalry.
 A Russian Cuirassier and a Hussar brigade charge home and scatter two French Cuirassier brigades.
 The Russian cavalry charge removed the immediate threat to the Russian infantry on the Russian left.
More to follow on Monday.
 

Sunday, December 22, 2013

New Commission

My main Austrian army is being worked on by Paxx88, and should be ready for combat early in the new year. Meanwhile I had a few units done by Artmaster Studios. They always do such fine work!

Here are the units that they finished:

2 Units of Austrian Chevaux-Leger produced by Perry Miniatures:


2 Units of Austrian Cuirassier by Perry Miniatures:




 2 units of Austrian Grenadiers by Perry Miniatures:


And lastly, just because I need a few more British Infantry units, 3 units of British infantry firing. These are from the great new line of Front Rank Reinforcement sets:



I should have them in the next week so I can base them and get them on the table.